Start by accepting that there will likely be some building, at some point and time, that you absolutely have to have for aesthetic purposes only. This is the part where the tough decisions often come in, and no one is perfect at this. This makes a big difference, so deciding this first and foremost sets the tone for everything else. If you’re someone who negotiates all of GE and doesn’t fight at all, then you probably don’t want barracks, and you definitely don’t need a lot of the buildings that boost attack bonus and nothing else. If you’re someone who doesn’t need a lot of goods because you fight your way through everything, then you’re not going to want a lot of goods-producing items. You want the troops to be able to fight as you please, and you also want the goods to toss around as you want and/or need.ĭepending on how you play the game will determine what buildings are suitable for your city. Despite that, you’re going to have a preference to either goods or fighting, however slight it might be. This is a-okay in this game, because it means you’re far more self-sufficient usually than any other player. If this is you, you’re likely a jack-of-all-trades, master of none. Likely the most difficult play style to achieve, a balanced player strives to use troops and goods equally.Balanced (with a subtle preference to goods or fighting).Troops and attack are important to you, but you’re not adverse to using goods here and there to help yourself along. If your guild does GvG, you’re likely to help by planting DAs because you’re not as keen to fight on the maps (or you’re mobile based and it’s too difficult to fight with your device). Occasionally, you might ransack your neighborhood, but it’s not as common for you. You like to fight as much of GE as possible, if not all of it and you might even fight a lot of the continent map. This play style is one that enjoys fighting, but maybe not as much as the previous style.You rarely use them elsewhere, except to maybe trade with guild mates to help them out. In essence, the only thing you need goods for is the tech tree and certain quests. You might even be your neighborhood’s worst nightmare. You probably fight most, if not all of GE if your guild participates in GvG you like to tear up the maps fighting and it would be unthinkable of you to negotiate the continent map. This play style will focus mainly on brute strength to get by wherever possible.Someday, you might even have enough of a goods empire amassed to be a seller of goods. You probably negotiate most, if not all of GE you farm goods for the treasury to help with GvG if you’re in that style of guild and you might negotiate to gain sectors on the continent map. This play style will focus mainly on using goods to get by wherever possible.This usually falls under one of a few of categories (or a combo of sorts): Determine Your Play Styleīefore anything else, figure out what your play style is. So this article is going to focus on some specific tips to help you make the most of the limited space you have to work with, and to make it even simpler, those tips will be broken up into some sections for easier reading. There’s certainly no one way to build a city, nor is there one perfect way to lay it out. Ultimately, knowing what to keep and what to toss doesn’t come down to how it makes you feel though, at least not for this game it comes down to what furthers your city towards your play style, and what is holding you back by taking up space you could use for something that does help you. Get ready to pull a Marie Kondo on your city, because usually the biggest issue with space is having too many buildings that are not serving a purpose worthwhile of taking up that valuable real estate. So this begs the question, how to make it all fit?Įven before you get into re-arranging your city (which, by the way, is a lot easier now that the reconstruction tool is available), you have to decide what you are and are not keeping. More and more cool special event buildings are released, you age-up to a new era and the buildings get bigger and bigger, you add in tons of great buildings… and before you know it you have no room for anything else! Not only can you not rotate buildings (a feature Inno promises they will never implement, so don’t ask), but some of the buildings are really odd sizes. When it comes to this game, space is at a premium.
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